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Comparison table Last updated: 03.10.2004. If you want to mail me corrections, insults ;-) and such directly: webmaster@civilizacija.net. Thanks :-) ! The idea here is to compare large scale empire building games (what I arbitrarily call the Civ genre, although I acknowledge Civ 1 was not the first game in it) in as many ways as possible. I think both their statical features and their dynamics can be compared, but I haven't thought of a way to do the later yet. This table is about the statics and I have begun to build it with help of people who played the specific games (appreciated).Take a look and tell me if you have a addition/contribution/correction/suggestion, etc. The criteria for introducing the game are not very strict. It has to be an empire building game, macroscopic and comparable to other games here. |
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| Type of property -> | (EXTERMINATE) | (EXPLOIT) | (EXPAND) | (EXPLORE) | (EXPIRIENCE) | (ELSE) | Contributed by | |||||||||||||||||||||||||||||||||
| Units | Politics and Diplomacy | Map | Research | Gameplay | AI | Graphics | Other special | Modability and Scenarios | More information about the game | I am still looking for... | ||||||||||||||||||||||||||||||
| Title/Published
Click on the game logo for the official site (where I could find one), and see Info column for the community sites. |
Design own units/ships | Penalty when switching production | Settler / Colonist unit cost | Complex or simplistic combat model | Stacked combat | Special unit for terrain improvement | Types of diplomatic deals
available
(Tribute, Peace, Trade Items, Declare war on X, Movement rights..) |
Multilateral
diplomacy
(UN, Planetary Council, etc... exists?) |
Government types | Internal
politics
(Parties, senate, social engineering) |
Unhapiness managment | Grid type | ICS (Infinite city spread) solutions | City/Base Radius (Is it constant or expands, how many tiles does it include, or is it non existand - Point based, like with planets) | Can build bases on (Land, Water, Space, Underground) | Type of tech research: is there a tech tree, are discoveries picked by hand or random? What is the tech rate? | Number of techs that can be researched | Game length in turns on standars settings. | Multiplayer options (PBEM, Hotseat, one-on-one. How many max players?) | Difficulty levels | Maximum number of civilizations in any game session (pick from how many?) | Unique Civ abilites | Unique Civ units | What
kinds of victory are possible?
(Diplomatic, Conquest, Technology, Build project...) |
Type of turn resolution | Random events | Trade model | City/Base Governors | Do different Leader AI personalities exist? | Other Macromanagment features | Replay available when game ends? | Animated units | Playing mode | Features unique to the game | Scripting, custom units, graphics, custom AI behaviour... | Scenarios and mods in existance | Community sites and discussion groups | Sequels planned, spinoffs? | <- ...more columns | Simun, LDiCesare |
|
Sid Meier's Colonizaton |
Yes, partially (Equip with muskets, horses or tools) | No | any existing unit or 200 food surplus accumulated in colony | Simplistic
A/D, terrain bonus |
No | Yes
(Pioneer) |
Make Peace, Declare War, Break Peace with another civ | No | Tory, Rebel | Limited (tories or sons of liberty) | Decrease the size of the colony or set a citizen to produce crosses. | Squares
(pic) |
None | const (9 squares) | Land only | Founding fathers elected to continental congress act as tech | 25 | ? | None | 5 (Discoverer, Explorer, Conquistador, Governor, Viceroy) | 4 European (playable), 7? Indian (can't be played by human) | Yes, one per civ. (Exploration, Trade, Cooperation, Conquest) | No | Conquest only (sucessful defense) | Set Sequential order | Yes (rudimentary) | No? | Individual colonies are accessible through statistical listings, but have to be managed one by one | No | No | 320x240x256 | Resource model, Citizen specializations, Citizen/Unit dual functionality | None | None | Colonization forum | Open source colonization project | pictures | Simun, Henrik, evyscr | ||
|
Sid Meier's Civilization |
No | Yes
Units, structures
|
40 shields + 1 pop | Simplistic | No | Yes
(settler)(pic) |
Tribute, Join Crusade, Make Peace, Demand tribute, Give tribute | No | Anarchy, Despotism, Monarchy, Republic, Democracy | Limited (senate always blocks new war if govt. type republic or Democracy) | Wonders, Buildings, Global slider (luxury rate), specialists (entertainer) | Squares | None? | constant (21 squares) | Land only | Linear tech tree. Constant tech cost, after 1 AD cost for each doubles | ? | 400 turns, 5 hours? | None | 5 (Chieftain, Warlord, Prince, King, Emperor) | 7 (pick from 14) | No. | No | Conquest, Project (Alpha Centauri launch) | ? | Yes | Yes (civilized, militaristic, expansionistic, peaceful) | Only AI city governors | Yes | No | 320x240x256 | Water Color Cycling | No (hex editing) | about three (where to get-link?) |
Civ 1 forum on Civ Fanatics |
No | pictures | Simun | ||
|
CivNet |
No | Yes (units, structures, wonders) | 40+1 | Simplistic | No | Yes (settler) | Tribute, Join Crusade, Make Peace, Demand tribute, Give tribute | No | Anarchy, Despotism, Monarchy, Republic, Democracy | No | ? | Squares | None? | Constant (21 squares) | Land only | ? | ? | ? | Yes | 5 (Chieftain, Warlord, Prince, King, Emperor) | 7 (pick from 21) | No | No | ? | ? | Yes | ? | ? | No | No | Windows resolution, 256 colors | Multiplayer with Civ 1 graphics? :-) | ? | None | - | No | data update and pictures | Simun | ||
|
Civilization II |
No | Yes
Units, structures, wonders |
40+1 pop | Complex | No | Yes
(settler) |
Cease fire, peace, Alliance, Join Crusade. Demand trubute. Exchange: tech, maps, units, cities. | No | Anarchy, Despotism, Monarchy, Republic, Democracy, Communism, Fundamentalism | Limited | Wonders, Buildings, Global slider (luxury rate), specialists (entertainer) | Diamond | Unhappiness increases with the number of cities depending on map settings and difficulty | constant (21 squares) | Land only | Linear tech tree. Cost increases by 10 for every new tech discovered. Leadership further increases the cost, lagging decreases it. | 99 | ? | MGE brings: Hotseat, IP and LAN play for up to 7 players. | 6 (Chieftain, Warlord, Prince, King, Emperor, Deity) | 7 (pick from 21) | No. | No | Conquest, Project (Alpha Centauri launch) | ? | Schisms | Yes | Yes | Individual cities are acessible from statistical listings | No | No | Windows resolution, 16 bit color | Hitpoints and Firepower model | Yes (Full scenario support: scripting language, moddable graphics and sounds) | Too many to count :-) | Civ 2 forum on Apolyton or Civfanatics | Civ2Evo | Simun, Henrik | ||
|
Civilization II: Test of Time |
No | Yes
Units, structures, wonders |
40+1 pop | Complex | No | Yes
(settler) |
Cease fire, peace, Alliance, Join Crusade. Demand trubute. Exchange: tech, maps, units, cities. | No | Anarchy, Despotism, Monarchy, Republic, Democracy, Communism, Fundamentalism | Limited | Wonders, Buildings, Global slider (luxury rate), specialists (entertainer) | Diamond | Unhappiness increases with the number of cities depending on map settings and difficulty | constant (21 squares) | Land, Underground, Space | ? | ? | ? | Hotseat, IP and LAN play for up to 7 players. | 6 (Chieftain, Warlord, Prince, King, Emperor, Deity) | 7 (pick from 21) | No. | Yes | ? | ? | Yes | Yes | Individual cities are acessible from statistical listings | No | Yes | Windows resolution, 16 bit color | Different levels (underworls, orbital), time travel scenario | ? | ? | Civ 2 ToT forum on Apolyton | No | Simun | |||
|
Civilization III |
No | Yes
Units, structures, wonders |
40 + 2 pop | Simplistic | Yes | Yes
worker (can't build cities) |
Cease fire, peace, Alliance, Join an attack. Demand trubute. Exchange: tech, maps, units, cities, gold. | No | Despotism, Monarchy, Republic, Democracy...? | Limited | Luxury resources, Wonders, Buildings, Global slider (luxury rate), specialists (entertainer) | Diamond (pic) | Unhappiness increases with the number of cities depending on map settings and difficulty, settlers cost 2 pop, cultural borders | Two levels: starts with 9 squares, expands to 21 | Land only | ? | ? | ? | Play the World: IP and LAN play | 6 (Chieftain, Warlord, Prince, King, Emperor, Deity) | 16? 32? | Yes (two per civilization) | Yes | ? | ? | Disease outbreaks, culture flips... | Yes | Yes | Advanced city governors | Yes | Yes | 1024x768x16 bit color | Cultural borders, Leaders (hmm, is this unique?), introduces the concept of citizens of different nationalities residing in the same city, no ZOC | ? | ? | Civ 3 forum on Civfanatics | Yes, Civ IV | Simun | ||
|
Civilization: Call to Power |
No | Yes? | ? | Complex | Yes | No, Public Works | ? | ? | ? | ? | ? | Diamonds | ? | Radius expands (16,21,30?) | Land, Water | ? | ? | ? | Yes | ? | ? | No | No | ? | ? | Yes | ? | ? | Yes? | Yes | 1024x768 | Unconventional warfare | ? | ? | CtP forum on Apolyton | No | Simun | |||
|
Call to Power II |
No | No | ? | Complex | Yes | No, Public Works | 37 types of diplomatic deals available | No | Lots? (I need a count or a short description of the system) | No | ? | Diamonds | Expanding city radius | Radius expands (16,21,30?) | Land, Water, Orbital? | ? | ? | 600? | Yes | ? | ? | No | No | Diplomatic, Conquest, Build project | ? | Yes | ? | ? | No | Yes | 1024x768 | ? | Yes, SLIC in addition to moddable graphics and sounds | Scenarios: Few. Mods: Several | CtP II forums on Apolyton | Yes. CtP source code project | Simun, Peter Triggs | |||
|
Sid Meier's Alpha Centauri |
Yes | Yes
Units, stuctures, wonders |
40+1 pop | Complex | No | Yes
(former) |
Blood truce, peace, Pact of Brotherhood. Join an attack (coordinate tactics!). Demand trubute. Exchange: tech, maps, units, cities, gold and contacts. | Yes (raise sea level, sanctions) | SOCIAL ENGINEERING (4x4 table of preferences gives 256 posible combinations) | Limited | Wonders, Buildings, Global slider (luxury rate), specialists (doctor). Atrocity action (nerve staple) | Diamonds
+3D-ish look |
Unhappiness increases with the number of cities depending on map settings and difficulty | const (21 squares) | Land, water | ? | ? | ? | LAN | 6 (...Citizen, Thinker, Transcendi) | 7 | Yes | No? | Conquest, Economic, Diplomatic (planetary council), Project | ? | Yes | Yes | ? | Yes | Yes | 800x600x16 colors | Leader personalities, raise sea levels, social engineering | ? | couple | SMAC forum on Apolyton or Planetacol? | No | Simun, Henrik | |||
|
Galactic Civilizations |
Limited (You can design Death Stars, special immobile unit for combat or bonuses) | No for units. Yes for structures as no production is kept for the new struct, but the old one remains partially built | 50 shields + X pop (in milion) | Simple? | Yes for movement, no for combat | Yes
(Constructor ship) |
Peace, war, alliance, trade embargo. Exchangeable: techs, trade goods (Items that can be built only once), money, ships, starbases, planets, influence. Ask to declare war on someone while in peace with all. Demand tribute and offer gifts. | Yes (ship stats, trade agreements, various taxes) | Imperial, Republic, Democracy, Federation | Parliament exists, choose your party on start, if it maintains a majority, then bonuses, if not, penalties. If unhappiness too big or policy is evil, planets may break away | One global slider (tax rate), a planet slider (propaganda), buildings, tech and resources. | Squares (pic) | There are very few spots where you can build colonies (viable planets) | Point based | Planets only (starbases can be built in open space, but don't house population) | Tech tree with available tech in current game depends on playing ethics. | 140 (pic (360KB) of the tech tree) | 150 | None | 10 major (cakewalk, easy, simple, beginner, normal, challenging, tough, painful), tweaked by tweaking enemy strength | 36 | Yes | Yes | Political Victory,
Technology Victory, Cultural Victory, Conquest Victory |
Sequential turn based | Rebellions,War outbreaks, Settling a planet sometimes gives a random event with three choices that bring bonuses and affect ethic alignment | Yes | Yes | Spending for each planet is the same as for all other planets, and its distribution is set by three global sliders | No | Few (Starbases) | 1024x768 | Civ customization as Good or Bad based on gameplay, internal politics. Starbases as trade bases and culture bombs. Minor races/major racs dichotomy. | New ships, random events, techs, buildings. (Map editor and more are in beta) | 'A lot' of mods, but most are not extensive | Galciv official web board | No | pictures | Simun, LDiCesare | |
|
Master of Magic |
Limited (can design magic items for heroes) | Yes? | From ? to ? (depending on the race) | Complex | Yes | Yes (engineers) | War. Truce?, Peace, Alliance?. | No | None | No | Structures | Squares | Minimum space between cities. New cities take time to grow, don't become productive immediately and may starve and disappear if the terrain is bad or race has poor growth rate | Constant (21 squares) | Land only (Arcanus, Myrror - two maps) | Everyone has arcane spells available, costing more or less research. Can research domain spells if you have the spellbooks (which can be found during the game). | ? | ? | None | 5 | 4 + player + neutrals | Yes | Yes | Military or Spell of Domination | ? | No | Yes | ? | No | No | 320x240x256 | 2 pools for maintaining units (mana and gold + food). Different set of buildings available for each race. Possibility to keep enemy cities and build their units there. Spells, heroes, magic items | None | None | MoM at Apolyton or Civfanatics | ? | LDiCesare | |||
|
Master of Orion |
Yes | ? | ? | Complex | Yes | ? | ? | Yes? | ? | No | ? | Pixels? | ? | Point based (city=planet) doesn't have a radius | Only hospitable planets? | Couple of techs can be researched in parallel. Costs are fixed. All techs not available in every session. Random branch width. | ? | ? | None | 5? (impossible is the hardest?) | ? | Yes | No | ? | Round based | No | Yes | ? | ? | ? | 320x240x256 | Production levels adjustable with sliders | ? | ? | Moo 1 forum on Apolyton | No | Simun | |||
|
Master of Orion II |
Yes | No | Colony Base 200, Colony Ship 500 | Complex | Yes | No | Trade treaty, Research Treaty, Peace, War, demand tribute (5 or 10% per turn), exchange techs, demand gold / colonies / techs, ally. Demand to stop spying/ declare war on / peace with | Yes | Dictatorship,
Feudalism, Democracy, Unification (Imperium, Confederation, Federation,Galactic Unification) |
Limited (Planets populated by enslaved enemy may deflect if unhappiness is high) | Unhapiness is integrated into the Morale concept | Pixels (Parsecs) | Increased corruption, fixed limit on number of allowed planets | Point based | Planets only (all except Gas Giants) | All techs cannot be researched by one civ you get to chose which one to develop out of 2-4 in each "layer" of the tech tree. You can however trade for the others. | 188 can be researched, 202 total | ? | Hotseat, null modem, modem, network (untried) | 5 (tutor, easy, average, hard, impossible) | 8 max in one game | Yes | No | Diplomatic (vote), Conquest, Defeat Antarans (by going through a portal and fighting them) | Sequential turn based | Yes (can be turned off) | None | No | Yes
(industrialistic, pacifist, ruthless, technologist, militaristic, xenophobic) |
None | No | No | 640x480x256? | "Command points" for unit upkeep | No | No | Moo II forum on Apolyton | No | Some in game graphics would be cool (map..) | Henrik, EmP |
|
Master of Orion III |
Yes | ? | ? | Complex | Yes (unique - allies can join stack) | ? | ? | Yes | ? | ? | ? | Pixels? | ? | Point based | Planets only | ? | ? | ? | Yes? | ? | ? | Yes | ? | ? | ? | Yes | ? | ? | ? | ? | 800x600 | Detachement of data from presentation of data (bad, bad thing) | ? | ? | Official board, Orion Sector board | No | Complete description | Simun | ||
|
Imperium Galactica II |
Yes | ? | ? | ? | Yes | ? | ? | No? | ? | ? | ? | Pixels? | ? | Point based | Planets only | ? | ? | ? | Yes? | ? | ? | Yes | No? | ? | Real Time with pausing possible | Yes | ? | ? | No | No | 800x600? | Planetary attack micromanagment | ? | ? | Official forums | Yes, IG3? | Simun | |||
|
Space Empires IV |
Yes | Yes, you lose ALL production spent on the previous project | Depends on the design | Complex | Yes | Yes | Treaties (Non-agression to Alliance). Can trade techs, units, planets, resources. Can demand war declarations or request Empire A to make peace with Empire B | No | None | None except planet happiness | Increase Planet Conditions | Squares | Limited places to colonize depending on your home planet's atmosphere and colonization tech | Point based | Planets only, Space Stations can be built in any sector | There is a tech tree, up to 12 hand-picked items can be researched at a time. Tech rate can be set as a game setting at the start. | A lot? | ? | PBEM, Hotseat, LAN?, up to 20 players | 9 (AI bonus and AI difficulty can each be set to 3 different levels) | 20 | Yes | Yes | Conquest, Diplomatic... | ? | Yes | Yes | ? | No | Yes | 1024x768 | ? | Game data is in normal txt-files, can easily be edited. AI behaviour can also be modified in txt-files, custom units and graphics are possible. | Many | Official forums | Official expansion packs still produced | Game info, Graphics | Lemmy, Simun | ||
|
Imperium |
Yes (pic) | Can't switch | Depends on design (pic) | Complex | Yes (fleets) | No | Alliance (pic), Embargo and Trade screens allow construction of tailored agreements | No | None to choose (Default is a republic of a kind) | Yes (Elections(pic) held every 50 years or on occassion. Must maintain popularity to win them) | Planets in a 3D space (pic) | None? | Point based | Viable planets only | Planets have endemic tech levels that can be increased over time with subsidies. | Tech level increases are not limited | 1000 | None | Fine tuning with 5 sliders (pic) | 4 + player (pick from 5) | No? | No? | Conquest, Longevity (maintain drug supply and live over 1000 years) | Sequential with simultaneous combat resolution | Yes (one of jobs for Subordinates (pic) | No | Subordinates can be assigned to planets, fleets or embassies. Military, diplomatic and economic subsystems can be automatized (pic). | No? | No | 640x200x16
(playing)
320x200x16 (begining and ending) |
Leader longevity maintained through a drug that must be obtained | None | None | None | No. | Comments | Simun | |||
|
Rise And Rule of Ancient Empires |
No | No | 10 resources, 10 production + 3 pop (300 people). Max city size is 22 pop. | Complex | Yes | Yes (Philosopher) | Offer Greetings, Peace or War, each in two intensities (pic). Resulting Diplomatic States: Alliance, Trade, Unknown, Embargo, War, Human (pic) | No | None | None | Each
city has an affinity for all
civs in contact with it. Keep own affinity high through producing enough
surplus food, creating merchant links and not stationing troops inside, knowledge sharing and roads. |
Squares (pic) | None except affinity (see unhapiness column) | Expands twice (from settlement to town to city) | Land only | 5 areas (General knowledge, Sage knowledge, engineering knowledge, medical knowledge, martial knowledge) | Techs don't have names, bars representing area progress increase | Unlimited | Yes (2 over modem or null modem, up to 4 over LAN) | None. | 4 (Choose from 6: Greeks, Egyptians, Indians, Mesopotamians, Celtic, Chinese) | Yes. Each civ starts with different tech levels, has different preferences (explore, conquest, build) | Yes | Conquest | Sequential turn based | Yes (Tidal waves, sea monsters, forest fires...) | Limited. (A Level 2 Town Hall helps with city management by regulating food production | Yes (civs prefer expanding in a certain way and terrain) | Autopilot can be engaged for the entire empire. He manages the whole turn. | No. | No. | 640x480x256
Windowed mode |
Units practice foraging to get by and require population to be built. Disbanded units add to the city population. Buildings in cities can be upgraded three levels. World wonders have a range on map. Disease. Trading to connect cities into an empire | Some graphics and sounds are in open formats, some text can be translated. Pretty extensive AI tweaking in .txt files. | None | None | None | a drawing of the tech tree, depicting tech levels that make units available | Simun | |
|
Reach For The Stars |
No | No | ||||||||||||||||||||||||||||||||||||||
Pax Imperia: Eminent Domain |
Yes | No | Transports cost only money, no pop | complex real time 2d model with individual ships | yes (units can act together) | No | Three states each with two proposals possible: War (declare), Neutral (trade routes, supply lines), allied (share research, share info) | No | None | None | No unhapiness | Pixelated movement within systems and in orbits, and instantaneous between them | No special considerations, need consider building priorities since only one thing can be built per planet at a time | Point based | Most habitable planets | Parallel research in 5 branches between which points accumulated from planets are split with percentage sliders | ?
(in the range of less than 100) |
Unlimited | Yes, up to 16 players via LaN, Internet and modem | 5 levels (1-5) | 16, pick from 8 stock design races or design your own | Yes | No | Conquest | Real Time (pausing possible) | None | automatic. Trade routes autogenerated after reqired treaty is signed | No. | No. | Preset building queues for plantes can be customized | No. | No, but combat effects are animated | 640x480x256 | Rather complex real time combat mode for this genre | None | None | None | No. | Screen Captures, info | Simun |
|
Europa Universalis |
No | No (can't switch) | Depends on how far target is from the capital | Complex | Yes | No | military alliances | Social engineering of a kind: switch between religions | ? | Maintaining Stability and managing the Religious Slider and not letting wars drag on too long | Provinces | None | Point based (Provinces with predefined and fixed borders) | Only claim preexisting provinces by war or colonizing "empty" provinces. | 4 areas ( Naval, Trade, Army and Society). Paralel research, money divided to areas each area with a slider for each area | About 5? levels in Trade and Society, and over 30 in both Navy and Army | ? | Yes | ? | Every state in i.e. 1492. (Could be 100-150) | Yes | No | Conquest, Economic Leader, Diplomatic Absorbtion of Nations | Real time | No | Yes (Leader personalities effect the bonuses that each civ gets) | ? | No | Yes | 1024x768? | Historical recreation | Moddable, but difficult. | few. Country flags can be modified | Official board at Paradox | No. | Simun, DarkCloud | ||||
|
Europa Universalis II |
No | No (can't switch) | Generated based on political settings, can't be built | Complex | Yes | No | One time:Tributes (fixed value), Insult, Warrning, Throne
Claim, Guarantee of Independence, Annexation On/Off: Royal Marriage,Military Alliance, Vasalisation, Trade Agreement, Trade Embargo, Military Access |
multilateral military alliances (2 alliances at war with one another) |
Social engineering of a kind: switch between religions | ? | Peace, Buildings, Promotions, National stability, Religion and cultural differences |
Provinces | None | (Provinces with predefined and fixed borders) | Only claim preexisting provinces by war or colonizing "empty" provinces. | 4 areas (Land, Naval, Trade, Production), Paralel research, Tech Cost depends upon many factors |
51?+41?+10+10 | ? | Yes | No | Every state in i.e. 1419. (Could be 100-150) | Yes | No | Conquest, Economic Leader, Diplomatic Absorbtion of Nations | Real time | No | Yes (Historical Leaders appear with distinct abilities) | ? | No | Yes | 1024x768? | Close
to real history, Defenders of faith, Cultures, Great diplomacy options, Complicated financial system |
Moddable, but difficult. | few | Official board at Paradox | Open source EU | Hrvoje O., Simun | |||
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Victoria Hoi |
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Space left for games that were left out... |
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Ascendancy Spaceward ho! Stars! Age of Wonders Warpath classic Outpost |
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